That falls on the DM for making the TM accessible earlier than it should be. Won't some of these moves have issue with being accessed earlier than intended via TM? TL DR: I don't think moves are capable of scaling. These moves were generally designed with the levels they appear at in mind (usually 10, but sometimes earlier/later). If you'd like to make a scaling system, feel free. But that's why ability score modifiers and proficiency bonus exist. One specific argument I mulled over was that even if it was the same vine, the Venusaur has more experience, and would know how to attack more effectively. I recognise that not everyone agrees with this, and that's fine. If you want a stronger attack, try picking up a different move. Personal influence comes in the form of ability score modifiers to attacks. Anything bigger would be a different move. The move Vine Whip only allows for so big of a vine to be summoned. A Bulbasaur and a Venusaur using it would hypothetically do different damage, because the Venusaur uses a bigger vine.īut to me, that scenario isn't possible. But ultimately, I don't think moves don't have a scaling capability. Don't get me wrong: I see the merits of having a scaling system, and I heavily considered adding one, especially since I don't like how Joe scales moves. Note them where they are.īecause I don't believe that they should. Default for melee moves is contact.Īdditionally, ranged moves might be specified as causing contact. Non-contact: Move does not cause the Pokémon to touch its target.Reach: Add 5 feet to the base melee range of the Pokémon.May be increased if the Pokémon is Large or larger, or has a reach-increasing feature. What is not included in this document is glitch moves, Shadow moves, moves exclusive to the Mystery Dungeon series, moves created by the anime or trading cards, and the Pikachu and Eevee exclusive moves introduced in Pokémon Let's Go series. This document includes moves from every generation up to 7, as well as a completed TM list, and rules for Z-Moves. While I have no problem with Joe's creativity, I prefer an experience more akin to the games. The point of this redux is to create moves more accurate to the games themselves.
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